Efe
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Hey @fede.bubble, thanks for asking.
There are 2 different bugs. The first one is identified and under investigation. We’re keep contacting with @Eram_BubbleSupport for that case. But the bug related with this thread is new and I’ve created bug report.
I’m posting these bugs related to WU consumption here, aside from submitting a report, because this is one of the most critical issues—it can directly lead to significant overcharging. I’ve been wondering if I’m the only one experiencing these problems. If so, it might mean I’m not as good a developer as I thought. But if that’s not the case, then the Bubble technical team needs to prioritize this issue more.
However, whenever I post about WU consumption bugs, I notice other expert developers encountering the same problem, as seen in this thread. In fact, the Bubble technical team has already confirmed that a previous bug was indeed caused by Bubble. That’s why I’m quite certain that many app owners are unaware they’re being overcharged because of these bugs. So, I wonder, is the Bubble technical team giving this major issue extra priority, or are they just fixing it case by case for each app?
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