Seemingly, it’s the former… it still performs an msearch (for some reason), but rather than returning the full data of the first 10 items (which is what it always did before in my testing), it now only retrieves the first item, and only the Unique ID of that item. So, depending on the size of the data it may well be a lot less data.
But that means it still costs 0.3 WU instead of 0.2 - which is still 50% more than it should be, and still 50% more than using the number 1 instead of the number 0.
It’s even more specific than that, in that it’s the number 0, only as a literal value that causes the problem.
If it’s a variable (i.e. a custom state) it works fine and just performs an agg search.
Nope…
Even with this ‘fix’ count is 0 still costs exactly 50% more in WU than count < 1
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