Saying culprit is rather funny. That is like debugging a pointer in c++.

We shouldn’t have to identify a culprit for every simple process, it is not the no-code promise.

The bubble pitch is anyone can build anything, but how is someone without years of real world development experience going to hunt down culprits and then have to figure out different design patterns to solve the same problem twice.

I have 30 years btw, and can spend the time to hunt these down and modify the approach easily. But the problem is I already burned WUs that is a huge pain to try and prove and get back and it slows down development and shouldn’t