I feel like there’s a more efficient way to do this, and if someone can come up with a great answer hopefully this will help anyone building large repeating groups!
I’m building scrabble - every time a new game is created, 225 empty tiles in a repeating group (RG) are created in a recursive API workflow to form the board:
The board (imagine this bigger - 15x15):
The workflow is simply:
- Create a tile
- Add that tile to this game’s board
- Call the same API workflow again until tiles > 255.
There have to be empty tiles created because otherwise the RG won’t actually show up (you can’t place a tile on a space that has nothing, the RG just won’t show a cell). Can anyone think of a better way to structure the data/manage the large RG?