I really need to lower my workload usage as it is in the multimillions for a puzzle app. Currently when a user solves a puzzle it send the puzzle to the backend to handle rewards, achievement, session management, goals, ect… But since this happens every single time a puzzle is solved it adds up a LOT.
How can I still handle all of the things I want to happen when the user solves puzzles without increasing the lag too much?
J805
2
Make sure you check the logs and charts to see exactly which part of the workflow that is costing you the most money. Then maybe you can adjust how you handle it to save yourself some WUs. Can you share which workflow has the highest WU and then we can try to troubleshoot the issue together?
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