As usual, the bugs compound

It’s never just one bug.

Notifications suddenly stop working without explanation–I’m 98% sure I didn’t even make any changes from when it was working.

But I can’t eliminate that 2% of doubt because another bug pops up and I can’t even get to the page I need to test. Again, in an area where I haven’t even made any changes.

My advice to the influx of people who are about to join: don’t build anything important yet. I deeply regret saying yes to a client. I thought it would be ok because the app is literally JUST A FORM with some notifications. I figured a few hours work. But getting it done has been a nightmare. It’s been months now. Mostly fighting with bugs. Would have been 10x easier to build it with code.

It’s been fun learning the Mobile editor. It’s not been fun letting a client down. Learn from my mistake.

:scream:

That is a nightmare. Makes me think back to when I would question my sanity on a daily basis in Bubble until I became aware enough of how things are supposed to work to quickly spot an issue as a bug rather than my mistakes. Must be very frustrating with something new like mobile native as the bugs are not necessarily as easy to spot check and we you are left with that question of the other 2%.

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The bugs are definitely annoying. I spent hours trying to figure why a group won’t take up all available height, and even had a colleague look through it before he also confirmed it was a bug. :man_facepalming:

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Yes, that’s a huge part of it.

Before I was confident in Bubble (desktop) I tended to always assume that any problem was my fault, and spent way too much time trying to figure things out that ended up being bugs. This undermined my confidence in the platform so that I ended up swinging the pendulum the other way, and assuming too soon that the issue wasn’t me, but was a Bubble bug. That’s equally frustrating.

That’s the one thing the Bubble Mobile editor has going for it: it’s very clear right away when there’s a bug.

Also, I realize “hundreds of hours” is not accurate haha. Probably less than a hundred hours. But still, months on a project that is not big.

The bugs are definitely annoying. I spent hours trying to figure why a group won’t take up all available height, and even had a colleague look through it before he also confirmed it was a big. :man_facepalming:

Funny you mention that… this bug (or rather my workaround to it) caused my app to get rejected from the app store today. Which is so frustrating because it had previously been accepted, and the only reason I was pushing an update was to try to diagnose these other bugs. So yet again, the bugs compound.

Not a fun experience at all.

I’m currently prepping towards pushing my app this weekend.