While you cannot create shapes dynamically, an alternative would he to place a bunch of preset shapes on the screen bur hide them.When that button is clicked you can show a nee shape.
Im not sure the details of your apps so I apologize if this wasn’t helpful.
@nic0519 recommendation is the best for a non-code approach. @emmanuel is this possible to do using the custom element builder? It’s not intuitive to me that you can, but I’d like to be pleasantly surprised =).
Thank you very much, all of you for the tips. I´m trying to test all of this,
The main issue for a NO CODE person using turn around is to loose the functionalities of the elements that is very easy to understand.
The main objective of this game is to make a hierarchical tree of arguments where the user can drag and drop boxes into this tree, Is quite hard to explain, but if you have patience take a look in this ppt here
Have you looked into visualization apis? Something like https://www.programmableweb.com/api/mind42? It will be exponentially easier to integrate. Use bubble for the logic and mind42 to present it. Throw in a good language API and that app will be beyond awesome.
You’re going to run into the physical limitations of the screen pretty quickly anyway. So either you’ll only ever work with a small number of graphics, which you can create ahead of time, or you’ll have to represent the tree in a scrollable format.
If it’s the former, you can just create the small number of graphics and show/hide/drag them around.
If it’s the latter, you can probably represent the tree using a parent/child table and display them in nested repeating groups. The levels of nesting would be limited by the screen size anyway, so you could just nest several repeating groups and tell people they can only go to a certain depth.