As I’ve mentioned in some other threads, we are actively fixing Android bugs. I’ll keep a running changelog of these fixes here as they go out.
- Fixed an issue where swipe actions would crash the app
As I’ve mentioned in some other threads, we are actively fixing Android bugs. I’ll keep a running changelog of these fixes here as they go out.
Hello @nick.carroll. Thanks for your work.
Do we have any news or update for a functioning android family?
Is this for an adroid released app or is there a preview app for android now?
Could i be a tester for the android go app?
Yep! I’ll get the link out into the forum once its been approved for external testing
HI @nick.carroll
Do you know if this android update will get us to as close functioning as the iOS app
Hi everyone, I’m sure someone has already encountered a similar problem.
I already have a Natively wrapped application released in the Play Market. When I try to upload a native build for internal testing, I get an error that the build is signed with an invalid key.
I hope someone can help with a solution to this issue. Thanks!
Is this your first app in Play Store?
As I said earlier, I already have an app published in the Play Market wrapped with Natively.
And I think I’ve figured out what the problem is. I just need to find my old signing key and specify it in the bubble settings.
But that’s going to be pretty difficult since I didn’t save it. Hopefully will be able to find the previous key, or will have to replace it with a new one via google play console
Also know that if you end up changing the key in PlayStore, it takes about 3days or so for it to be active. I had similar problems, and i had to creat a new one on playstore because i couldn’t get the old one.
Yeah this happens when bundle ids don’t match - ie what you specified in google play isnt whats in the apps mobile settings
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