I am using the Stripe API and it seems to be stopping the PaymentCapture step when multiple users are trying to purchase at the same time. It creates the PaymentIntent, but then stops there. Is there something I need to do on my end to allow for high volume transactions at a single point in time? It worked perfectly when I was testing (with a real card etc), but with more than one user trying to check out at the same time, it would break the API.
this depend on how you have API request set. Limit is 100 request per seconds…
Are you processing the payment using a backend WF?.. maybe it’s more related to Bubble capacity?
Right before the item went on sale (it’s event tickets), I increased the capacity for the app. But that still doesn’t seem to have done the trick. Attaching a photo of my capacity charts.