I would like to see the availability of a Condition Case statement.
For example, in one single Set State workflow item on one element, I could decide at once, which case I need to set the state of an element state variable.
Example:
Case <condition 1>
Set Var_Status to “front”
Case <condition 2 >
Set Var_Status to “back”
Case <condition 3>
Set Var_Status to “both”
Thanks.
Guy, from Canada! Lots of snow here in Ottawa!
What I mean is about adding a conditional type of statement like we see in many programming languages known as CASE statement or Switch statement.
For example in C++:
switch (-2) {
case 2-4:
printf("I am -2");
break;
case 2:
printf("I am 2");
break;
case 10/7:
printf("I am 1");
break;
default:
printf("I am default");
break;
}
The equivalent of this in Bubble is separate workflows, one for each case.
If client-side actions could return values to the workflow there’d be a whole set of little utility/convenience actions like this, but that’s not a thing (yet).