Hi all,
New plugin alert!
I’ve put together a small collection of visual elements that are designed in some way or other to keep your users entertained for longer. There are 4 elements in total, 3 of which are simple, old retro games that you might decide to use whilst your users are waiting on a process to happen for example.
I’ve honestly had more fun putting this together than any other plugin I’ve worked on, mostly because I couldn’t stop playing during testing! so I hope it adds some fun into your sites. I’ve come across a number of sites in the past that offer little games of some kind to play, it’s a great way to keep your users engaged for longer.
None of these are designed to work on mobile at the moment, details are below.
PLUGIN
https://bubble.io/plugin/nostalgia-1638630689106x340131096070979600
DEMO
https://paul-testing-4.bubbleapps.io/nostalgia
Clippy
Clippy is the more common name now given to old MS Office assistant that you used to get way back when Windows 98 was all the rage. He’s now harrassing Bubble by hiding in this plugin so if you release him be warned, he’s still awful! but fun none-the-less! All his friends are included too.
ELEMENT
EVENTS
-
A Clippy is ready
Triggered when the clippy plugin has loaded.
-
A Clippy is clicked
Triggered when the agent is clicked.
-
A Clippy coordinates have changed
Triggered when pageX and pageY coordinates change.
ACTIONS
-
Show
Show a new agent.
-Selected agent
Select the agent you want to show. Accepted values are: Bonzi, Clippy, F1, Genie, Genius, Links, Merlin, Peedy, Rocky and Rover.
-Multiple
Selecting Yes will allow for multiple agents to appear on the screen. The previous agent will not be removed when a new agent is selected. You can control various agents by specifying their agent Id's as each agent has a unique Id associated with them.
-
Remove
Remove agents.
-Agent ID
Specify the ID of the agent that you want to remove. Leaving this empty will target the last agent added.
-All
Selecting Yes will remove all agents.
-
Animate
Allows you to animate the various agents.
-Agent ID
Specify the ID of the agent that you want to animate.
-Bonzi animations
Select an animation for Bonzi. Accepted values for this agent are: Random, MoveLeft, Congratulate, Hide, Acknowledge, Suggest, Explain, Decline, DontRecognize, Writing, Idle3_3, Idle3_2, Idle3_1, ReadReturn, StartListening, Idle2_2, Announce, GetAttention, Idle2_1, GestureLeft, Surprised, Idle1_5, Idle1_4, LookRight, GestureUp, Idle1_1, Idle1_3, Idle1_2, Read, Processing, Alert, DoMagic1, DoMagic2, Confused, GetAttention2, MoveRight, Reading, LookUp, GetAttentionContinued, WriteContinued, Search, Uncertain, LookLeft, LookDownReturn, LookUpReturn, LookLeftReturn, Greet, Hearing_1, Idle1_6, WriteReturn, Hearing_2, GetAttentionReturn, GestureRight, Think, Blink, Write, MoveRightReturn, MoveUpReturn, Show, Wave, Searching, StopListening, MoveDown, ReadContinued, LookDown, Sad, LookRightReturn, MoveDownReturn, MoveLeftReturn, GestureDown, Process, RestPose, Pleased and MoveUp
-Clippy animations
Select an animation for Clippy. Accepted values for this agent are: Random, Congratulate, LookRight, SendMail, Thinking, Explain, IdleRopePile, IdleAtom, Print, Hide, GetAttention, Save, GetTechy, GestureUp, Idle1_1, Processing, Alert, LookUpRight, IdleSideToSide, GoodBye, LookLeft, IdleHeadScratch, LookUpLeft, CheckingSomething, Hearing_1, GetWizardy, IdleFingerTap, GestureLeft, Wave, GestureRight, Writing, IdleSnooze, LookDownRight, GetArtsy, Show, LookDown, Searching, EmptyTrash, Greeting, LookUp, GestureDown, RestPose, IdleEyeBrowRaise and LookDownLeft.
-F1 animations
Select an animation for F1. Accepted values for this agent are: Random, Congratulate, LookRight, IdleLookDown, Thinking, Explain, IdleCuteToeTwist, Writing, IdleLowersBrows, IdleBlink, Print, Hide, GetAttention, Alert, IdleHeadPatting, GetTechy, GestureUp, Idle1_1, Processing, Hearing_1, LookUpRight, SendMail, LookLeft, LookUpLeft, CheckingSomething, Save, GetWizardy, IdleBlinkWithBrows, GestureLeft, Wave, Goodbye, GestureRight, IdleLeansAgainstWall, IdleLooksAtUser, IdleLookRight, IdleFallsAsleep, LookDownRight, GetArtsy, Show, IdleLowersToGround, LookDown, Searching, EmptyTrash, Greeting, LookUp, GestureDown, IdleLookLeft, RestPose and LookDownLeft.
-Genie animations
Select an animation for Genie. Accepted values for this agent are: Random, MoveLeft, Congratulate, Hide, Pleased, Acknowledge, Thinking, Suggest, Explain, Decline, DontRecognize, Writing, Write, Idle3_2, Idle3_1, Congratulate_2, StartListening, Idle2_3, Idle2_2, Announce, GetAttention, Idle2_1, GestureLeft, Surprised, GestureRight, Idle1_5, Idle1_4, LookLeftReturn, GestureUp, Idle1_1, Idle1_3, Idle1_2, Read, Processing, Wave, DoMagic1, DoMagic2, LookRight, Alert, MoveRight, Reading, GetAttentionContinued, WriteContinued, Confused, LookRightBlink, Search, Uncertain, LookLeft, LookDownReturn, Hearing_4, LookUpReturn, Hearing_1, Greet, Hearing_3, Idle1_6, WriteReturn, Hearing_2, GetAttentionReturn, RestPose, LookDownBlink, LookUpBlink, Think, Blink, Show, LookRightReturn, StopListening, MoveDown, ReadContinued, LookDown, Sad, Process, LookUp, GestureDown, ReadReturn, Searching, MoveUp and LookLeftBlink.
-Genius animations
Select an animation for Genius. Accepted values for this agent are: Random, DeepIdle1, Congratulate, Hide, SendMail, Thinking, Explain, Save, Print, LookRight, GetAttention, Alert, GetTechy, GestureUp, Idle1_1, Processing, LookUpRight, Idle7, Idle6, Idle5, Idle4, Idle3, Idle2, Idle1, Idle0, Idle9, Idle8, LookLeft, LookUpLeft, CheckingSomething, Hearing_1, GetWizardy, GestureLeft, Wave, Goodbye, GestureRight, Writing, LookDownRight, GetArtsy, Show, LookDown, Searching, EmptyTrash, Greeting, LookUp, GestureDown, RestPose and LookDownLeft.
-Links animations
Select an animation for Links. Accepted values for this agent are: Random, IdleTailWagA, Congratulate, IdleTailWagC, IdleScratch, Hide, IdleTailWagD, SendMail, Thinking, Explain, Save, IdleTailWagB, IdleBlink, Print, LookRight, GetAttention, Alert, GetTechy, GestureUp, Idle1_1, Processing, IdleStretch, LookUpRight, DeepIdleE, IdleButterFly, IdleTwitch, GoodBye, LookLeft, LookUpLeft, CheckingSomething, Hearing_1, GetWizardy, GestureLeft, Wave, GestureRight, Writing, IdleCleaning, LookDownRight, GetArtsy, Show, LookDown, IdleLegLick, Searching, DeepIdleA, EmptyTrash, Greeting, IdleYawn, LookUp, GestureDown, RestPose and LookDownLeft.
-Merlin animations
Select an animation for Merlin. Accepted values for this agent are: Random, MoveLeft, Congratulate, Hide, Pleased, Acknowledge, Thinking, Suggest, Explain, Decline, DontRecognize, Writing, Write, Idle3_2, Idle3_1, Congratulate_2, StartListening, Idle2_2, Announce, GetAttention, Idle2_1, GestureLeft, Surprised, GestureRight, Idle1_4, LookLeftReturn, GestureUp, Idle1_1, Idle1_3, Idle1_2, Read, Processing, Wave, DoMagic1, DoMagic2, LookRight, Alert, MoveRight, Reading, GetAttentionContinued, WriteContinued, Confused, LookRightBlink, Search, Uncertain, LookLeft, LookDownReturn, Hearing_4, LookUpReturn, Hearing_1, Greet, Hearing_3, WriteReturn, Hearing_2, GetAttentionReturn, RestPose, LookDownBlink, LookUpBlink, Think, Blink, Show, LookRightReturn, StopListening, MoveDown, ReadContinued, LookDown, Sad, Process, LookUp, GestureDown, ReadReturn, Searching, MoveUp and LookLeftBlink.
-Peedy animations
Select an animation for Peedy. Accepted values for this agent are: Random, MoveLeft, Congratulate, Hide, Pleased, LookUpRightBlink, Acknowledge, Thinking, Suggest, Explain, Decline, DontRecognize, Writing, Idle3_3, Idle3_2, Idle3_1, ReadReturn, LookDownLeftBlink, Idle2_2, Announce, GetAttention, Idle2_1, GestureLeft, Surprised, Idle1_5, Idle1_4, LookRight, GestureUp, Idle1_1, Idle1_3, Idle1_2, Read, Processing, Alert, DoMagic1, DoMagic2, Confused, LookUpRight, MoveRight, LookUpRightReturn, Reading, GetAttentionContinued, WriteContinued, LookRightBlink, Wave, Search, Uncertain, LookDownBlink, LookLeft, LookDownReturn, LookDownRightReturn, LookUpLeft, LookUpReturn, LookLeftReturn, Greet, Hearing_1, LookDownLeftReturn, LookUpLeftBlink, WriteReturn, Hearing_2, GetAttentionReturn, GestureRight, LookUpBlink, LookUpLeftReturn, Think, Blink, Write, LookDownRight, StopListening, Show, LookRightReturn, Hearing_3, MoveDown, ReadContinued, LookDown, Sad, Process, LookLeftBlink, LookUp, LookDownLeft, GestureDown, LookDownRightBlink, RestPose, Searching, MoveUp and StartListening.
-Rocky animations
Select an animation for Rocky. Accepted values for this agent are: Random, DeepIdle1, Congratulate, Idle(1), Hide, SendMail, Thinking, Idle(3), Explain, Idle(5), Print, LookRight, GetAttention, Save, GetTechy, GestureUp, Idle1_1, Processing, Alert, LookUpRight, Idle(9), Idle(7), GestureDown, LookLeft, Idle(2), LookUpLeft, CheckingSomething, Hearing_1, GetWizardy, GestureLeft, Wave, Goodbye, GestureRight, Writing, LookDownRight, GetArtsy, Show, LookDown, Searching, Idle(4), EmptyTrash, Greeting, LookUp, Idle(6), RestPose, Idle(8) and LookDownLeft.
-Rover animations
Select an animation for Rover. Accepted values for this agent are: Random, Congratulate, Hide, Acknowledge, Thinking, Travel, Cooking, Writing, GetAttention, GestureLeft, Surprised, Shopping, ImageSearching, Celebrity, LookUpLeft, Greet, Idle, HideQuick, CharacterSucceeds, Sports, Show, Money, Searching, Embarrassed, Books, LookUp, ClickedOn, GetAttentionMinor, RestPose and Pleased.
-
Speak
Allows you to make an agent speak (uses speech bubbles).
-Agent ID
Specify the ID of the agent that you want to speak. Leaving this empty will target the last agent added.
-To say
Enter the text that you want to display when the agent speaks.
-
Move To
Allows you to move an agent to a set of screen coordinates.
-Agent ID
Specify the ID of the agent that you want to move. Leaving this empty will target the last agent added.
-X coordinate
Enter the screen X coordinate, you can get this from the 'Page X coordinates' state.
-Y coordinate
Enter the screen Y coordinate, you can get this from the 'Page Y coordinates' state.
-Duration
Enter a duration in ms for how long you want the move to last for.
-
Stop
Stops any animations for a given agent.
-Agent ID
Specify the ID of the agent that you want to stop animations for. Leaving this empty will target the last agent added.
EXPOSED STATES
-
Current agent
Contains the current agent name. -
Current agent ID
Contains the current agent ID. -
Page X coordinates
Shows the page X screen coordinates. -
Page Y coordinates
Shows the page Y screen coordinates.
Minesweeper
Another old game, works in the standard way. Find the bombs using the numbers uncovered, which represent how many bombs are in the surrounding square.
ELEMENT
ACTIONS
-
Reset game
Resets the game. -
Change difficulty
Change the game difficulty.
-Difficulty
Set the desired difficulty, accepted values are: easy, medium, hard and custom. A value of custom will enable the fields below.
-Width
Number of squares wide.
-Height
Number of squares high.
-Mines
Number of mines.
EXPOSED STATES
-
Play time
Number in seconds that shows the current play time. -
Bombs remaining
Number of potential bombs remaining, changes when flags are set. -
Game status
Status of game, values will be standby, playing, success or failure.
Tetris
A game of blocks that just can’t be beaten, comes with an option to apply the original theme on the blocks. I may decide to recreate the side panel at some point.
ELEMENT
ACTIONS
-
Reset game
This resets the game. -
Pause game
Pauses the game. -
Resume game
Resumes the game. -
Begin game
Starts the game.
EXPOSED STATES
-
Score
Shows the current score. -
Lines
Shows how many lines you have cleared.
Pong
Classic ping pong, just like the one that was around on the ATARI - damn I’m getting old!
All colors customizable, bat, ball sizes, game area size etc.
No actions, event or states in this game, shout if you want any.
All configuration options are held within the element itself. I figured it probably didn’t need much adding to it, although I suspect I’ll come back at a later stage and add things to it.
Happy playing!!
Paul