
Thanks for this thread. I found the solution cause some delay in Howler playback so, I took a slightly different approach than the solution:
- Using the Active Cell plugin,
- I set a Custom State “Count” with default value = 0.
- Then set a yes/no value defaulting to No
- Then added a condition to the Cell where repeating group’s list of things count > to cell’s count and current cell’s index is 1, changes value to yes.
- Then set the active cell workflow, playing the sound and updating the Custom State Count.
This method also allowed to add an animation value to the group inside the RG’s cell, and make the new cell’s entry more visible.