I’ve been stumped for a while about implementing Facebook login. I’m getting this error code when I try to log in to my Bubble app through Facebook:
{"statusCode":400, "body":
{"status"}: "ERROR", "message":"Redirect ID invalid"}}
What I’ve got, by using the Live app on iPhone:
• “Continue with Facebook” login button
• Workflow from button: Signup/login from Facebook >> Make changes to current user … (yada yada, doesn’t get to this point)
• Redirect out of the app, opens new Safari window. “Confirm Login” Facebook page appears normally.
• Tap “Continue” button
• Get aforementioned error message
• If I manually switch back to the Bubble app, the page is unchanged except for a loading bar at the top that goes nowhere and does nothing.
My setup:
“Use a generic redirect URL” for Facebook in Plugins is checked.
Site URL in Step 1 of Facebook Developers is “https://mywebsiteURL.TLD”
Got this script in Settings >> SEO/Metatags >> Advanced settings >> Script in the body:
<script>
// This is called with the results from from FB.getLoginStatus().
function statusChangeCallback(response) {
console.log('statusChangeCallback');
console.log(response);
// The response object is returned with a status field that lets the
// app know the current login status of the person.
// Full docs on the response object can be found in the documentation
// for FB.getLoginStatus().
if (response.status === 'connected') {
// Logged into your app and Facebook.
testAPI();
} else {
// The person is not logged into your app or we are unable to tell.
document.getElementById('status').innerHTML = 'Please log ' +
'into this app.';
}
}
// This function is called when someone finishes with the Login
// Button. See the onlogin handler attached to it in the sample
// code below.
function checkLoginState() {
FB.getLoginStatus(function(response) {
statusChangeCallback(response);
});
}
window.fbAsyncInit = function() {
FB.init({
appId : '{335058417017041}',
cookie : true, // enable cookies to allow the server to access
// the session
xfbml : true, // parse social plugins on this page
version : 'v2.8' // use graph api version 2.8
});
// Now that we've initialized the JavaScript SDK, we call
// FB.getLoginStatus(). This function gets the state of the
// person visiting this page and can return one of three states to
// the callback you provide. They can be:
//
// 1. Logged into your app ('connected')
// 2. Logged into Facebook, but not your app ('not_authorized')
// 3. Not logged into Facebook and can't tell if they are logged into
// your app or not.
//
// These three cases are handled in the callback function.
FB.getLoginStatus(function(response) {
statusChangeCallback(response);
});
};
// Load the SDK asynchronously
(function(d, s, id) {
var js, fjs = d.getElementsByTagName(s)[0];
if (d.getElementById(id)) return;
js = d.createElement(s); js.id = id;
js.src = "https://connect.facebook.net/en_US/sdk.js";
fjs.parentNode.insertBefore(js, fjs);
}(document, 'script', 'facebook-jssdk'));
// Here we run a very simple test of the Graph API after login is
// successful. See statusChangeCallback() for when this call is made.
function testAPI() {
console.log('Welcome! Fetching your information.... ');
FB.api('/me', function(response) {
console.log('Successful login for: ' + response.name);
document.getElementById('status').innerHTML =
'Thanks for logging in, ' + response.name + '!';
});
}
</script>
The other frustration is that the workflow works as intended in Developer mode, but not in Live mode. I do not encounter the error code in Developer Mode.
I read as many of the relevant Bubble Forum posts and got incrementally close until I got to this point. I have no idea what to do now. I started to go down a rabbit hole of looking up solutions in JavaScript and PHP and installing kits before I stopped myself.
Any ideas on how to unf*ck this?